What this means in gameplay terms is that you’ll fly a gummi ship around a map of worlds, choosing which ones to play next. Even though it is her story, she is largely side-lined into a narrator which felt a bit off. The main story mode focuses largely on seeing the whole Kingdom Hearts series as a retrospective of memories from Kairi’s perspective. It doesn’t quite have every song here but an excellent selection, including the themes songs in English and Japanese too. The amount of content here is superb as all the franchise is represented. Each of the tracks has three difficulty levels, giving you over 420 levels to conquer. Maybe if you aren’t a huge rhythm gamer, this won’t be so much of a problem though. This weird beginning really made Melody of Memory feel quite chaotic for me but after a while, things started to click and I found the game really enjoyable and the charts made more sense. Occasionally the game changes things up with a music staff but here its more icon-driven and is closer to the standard rhythm fair. Add to that a jump icon and a magic attack icon and you’ve got a rhythm/runner hybrid. This took me quite some time to stop thinking visually and start thinking in groups. You see, there are three attack buttons to press and it doesn’t matter which you do press, but if two or three enemies are together in a line, you need to press two or three attack buttons together too. The lanes are not important – its the number of enemies or attacks coming towards you that are. The change here is that most of the 140+ tracks take place with lanes of enemies as you run down a laned road. Whilst these are your starting trio, guests and other series characters can be selected later on too. Stick with it though, as there is plenty to enjoy once it clicks. Kingdom Hearts: Melody of Memories takes a lot of the standards and ignores them. It is the same as pressing a trigger button for accelerating in a racing game rather than pressing triangle or Y. When you see a chart with notes on, you expect to hit buttons related to the chart. When you play rhythm games so often, you get a bit blinkered into how rhythm game designs work.
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